Euler-Cauchy Motion
Author: Win Aung Cho12-Jun-2022 08:00:56 PM*
Euler-Cauchy form motion is a kind of Velocity Verlet Algorythm and used for the rigid body movement.
x(t+Δt) = x(t) + f(t)•Δt + O[Δt²]
Newton's motion equation can be written in discrete form as following.
x(t+Δt)=x(t)+Δt•v(t)+1/2•Δt²•F(x(t))/m + O[Δt⁴]
v(t+Δt)=v(t)+Δt•F(x(t))/m + O[Δt²]
x(t+Δt) = x(t) + f(t)•Δt + O[Δt²]
Newton's motion equation can be written in discrete form as following.
x(t+Δt)=x(t)+Δt•v(t)+1/2•Δt²•F(x(t))/m + O[Δt⁴]
v(t+Δt)=v(t)+Δt•F(x(t))/m + O[Δt²]
A point object that moves according to Euler motion can be modeled as following.
class Point {
constructor(x, y, vx, vy) {
this.pos = new Vector(x, y);
this.vel = new Vector(vx || 0, vy || 0); // velocity x, y
this.radius = 15;
this.color = "e62a4f";
this.fixed = false;
}
update() {
if (this.fixed) return;
let acc = new Vector(0.0,0.0);
acc.add(Gravity);
this.vel.add(acc.mult(stepTime*stepTime*0.5));
this.pos.add(MUL(this.vel, stepTime));
//this.pos.add(Gravity);
}
checkborder() {
if (this.fixed) return;
if(this.pos.x > CANVAS_WIDTH - this.radius) {
this.pos.x = CANVAS_WIDTH - this.radius;
this.vel.x *= -1.0;
}
if(this.pos.x < this.radius) {
this.pos.x = this.radius;
this.vel.x *= -1.0;
}
if(this.pos.y > CANVAS_HEIGHT - this.radius) {
this.pos.y = CANVAS_HEIGHT - this.radius;
this.vel.y *= -1.0;
}
if(this.pos.y < this.radius) {
this.pos.y = this.radius;
this.vel.y *= -1.0;
}
}
render(ctx) {
ctx.beginPath();
ctx.fillStyle = this.color;
ctx.arc(this.pos.x, this.pos.y, this.radius, 0, Math.PI * 2);
ctx.fill();
ctx.closePath();
}
}
Process wil run by following function.
Demo
function animate() {
ctx.clearRect(0, 0, CANVAS_WIDTH, CANVAS_HEIGHT);
for(let d of dots) {
d.update();
d.checkborder();
d.render(ctx);
}
requestAnimationFrame(animate);
}
Demo
Author: Win Aung Cho
12-Jun-2022 08:00:56 PM*